As we gear up for the kickoff of the 2026/27 Fantasy Premier League (FPL) season, millions are preparing to re-enter this beloved game. With over 13 million players last season, FPL proves to be more than just a pastime—it's an obsession.
If you’ve been dragged into this world by enthusiastic friends or family, don’t fret. Embracing your inner 'fantasy manager' isn’t as daunting as it seems. In fact, it's a chance to showcase your football acumen and strategy.
WHAT TIME DO I NEED TO FINALIZE MY TEAM?
The deadline for setting your team is strictly 90 minutes before the first match of each Gameweek. For our opening weekend, make sure your lineup is submitted by 18:30 BST on Friday, August 21.
CREATING YOUR FPL TEAM
To dive into the action, first register for FPL. As you name your team, consider checking out some witty suggestions and avoid the usual clichés.
Once your team is live, feel free to join leagues with friends or even compete against random opponents using the league options.
BASIC MECHANICS OF FPL
Each manager starts with a budget of £100 million for assembling a squad of 15 players, capped at three from any one club. Managers select their starting eleven from this squad at the Gameweek deadline, with all players earning points based on their actual performances on the pitch, from goals to defensive contributions.
SCORING POINTS
Here's how players earn points:
| Action | Points |
|---|---|
| Playing up to 60 minutes | 1 |
| Playing 60 minutes or more (excludes stoppage time) | 2 |
| Goals scored by applicable player type | 10 / 6 / 5 / 4 |
| Assists | 3 |
| Clean sheets (goalkeepers/defenders) | 4 |
| Clean sheets (midfielders) | 1 |
| Saves by goalkeepers | 1 for every 3 shots saved |
| Penalty saves | 5 |
WHAT IS A CAPTAIN?
One of the primary strategies you’ll face is selecting your weekly captain, which dramatically impacts your score, as their points will be doubled. If your captain performs well—let’s say Erling Haaland secures 12 points—those who’ve made him captain will see a total of 24 points awarded.
TRANSFERS AND CHIPS
As the season progresses, managers receive one free transfer each Gameweek to adjust their squad. Up to five transfers can be rolled over, adding a strategic layer to how you manage your team. If you go beyond this limit, a four-point penalty will apply for each additional transfer.
Additionally, chips can be used at your discretion to enhance gameplay, offering options like the Wildcard or Triple Captain. These tools can dramatically change the course of your season if employed wisely.
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